Feb 23, 2007, 02:06 AM // 02:06
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#1
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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A "REAL" Dervish Tank
Ok, in response to all the Dervish hate that yall have been complaining about, I am posting the build that I use in PvE in order to Tank and obsorb damage. Thats Right, this build is not meant to deal damage (although it does do that pretty well). It is primarily meant to sit in the front lines and take hits.
Here is the build:
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
In order to keep your energy up, make sure to apply enchantments only when they aren't up. Let them end and put them up as soon as they end. The reason why you wait for them to end is so you get the energy bonus from Mysticism.
Edit: Alternative Build For Armor Ignoring Damage
If you are going up against enemies that deal armor ignoring damage then you may get spiked down fairly quickly being a front line character in high level areas so I have come up with a solution to this problem as well as keeping your high armor for those physical damage creatures that you still may have to fight.
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
Last edited by Brian the Gladiator; Mar 19, 2007 at 12:00 AM // 00:00..
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Feb 28, 2007, 06:47 PM // 18:47
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#2
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Academy Page
Join Date: Feb 2007
Profession: Mo/
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looks pretty good
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Feb 28, 2007, 07:40 PM // 19:40
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#3
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: BornAgainHellions
Profession: A/E
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Looks good, though ive came up with the perfect sin build to take him out GL HF
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Feb 28, 2007, 07:51 PM // 19:51
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#4
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Balthazar is kind of useless, why not go lyssa or melandru to pump out some extra damage, or even reaper's sweep?
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Mar 09, 2007, 05:16 AM // 05:16
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#5
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Frost Gate Guardian
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actually i would go for balth b/c of the extra armor or melandrus would work
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Mar 09, 2007, 07:39 AM // 07:39
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#6
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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You don't need the extra armour.
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Mar 09, 2007, 03:43 PM // 15:43
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#7
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Academy Page
Join Date: Jun 2006
Guild: PURE PHOENIX
Profession: R/
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Tbh I only take conviction or balthazar. I get a base 85 armor from the +5 armor per enchant. Mystic regen/mystic vigour/vital boon and sig of pious light for healing. Also i bring that pious skill that removes up to 3 hexes, forgot its name atm, but I bring that when i know im up against some bad hexes.
And btw if the build is not meant to do damage, why 14 in scythe mastery??????
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Mar 10, 2007, 03:39 AM // 03:39
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by D O T S
Looks good, though ive came up with the perfect sin build to take him out GL HF
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Take out his PvE dervish?
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Mar 11, 2007, 12:33 AM // 00:33
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#9
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Academy Page
Join Date: Jun 2006
Guild: PURE PHOENIX
Profession: R/
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lol yep thats right. He gonna give it to anet nxt week for next chapter
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Mar 11, 2007, 01:15 AM // 01:15
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#10
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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I would swap balthazar for [skill]Avatar of Melandru[/skill] or [skill]Avatar of Dwayna[/skill]
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Mar 18, 2007, 12:55 AM // 00:55
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#11
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by D O T S
Looks good, though ive came up with the perfect sin build to take him out GL HF
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Its a pve build, not pvp. Also, You can come up with a build to counter any other build so I am not impressed...
Quote:
Originally Posted by Crazyvietguy
I would swap balthazar for [skill]Avatar of Melandru[/skill] or [skill]Avatar of Dwayna[/skill]
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Thanks for the suggestion. I disagree though and I will tell you why.
-Dwayna - This build is energy intensive and because of that you will not be able to spam attack skills in order to make dwayna truely effective
-Melandru - Conditions arent a big problem in genergal in pve and the extra health doesn't seem to be as usefull as the bonus +40 armor that balthazar gives you. Av of Melandru is more of a pvp elite rather than pve honestly.
- this is a tank build and the best skill to use to tank something is av of balth.
Quote:
Originally Posted by Skuld
Balthazar is kind of useless, why not go lyssa or melandru to pump out some extra damage, or even reaper's sweep?
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Why is balthazar useless? Do you think conviction gives enough armor where you wont be taking damage? WRONG!
Conviction helps and that is why I have it in there but you just can't pass up that 40 armor bonus. Also, with the new AI, enemies will be running away from your AoE melee damage and the added speed buff comes in handy. Because of this speed buff, your DPS is actually increased far beyond the capabilities of Reapers Sweep. Think about it, Reapers Sweep is most effective when the enemy is below 50%. If we already have chilling victory, Reapers sweep is not needed, by the time you use chilling victory, the target is already dead anyways about 80% of the time.
Quote:
Originally Posted by Arrows[PURE
]Tbh I only take conviction or balthazar. I get a base 85 armor from the +5 armor per enchant. Mystic regen/mystic vigour/vital boon and sig of pious light for healing. Also i bring that pious skill that removes up to 3 hexes, forgot its name atm, but I bring that when i know im up against some bad hexes.
And btw if the build is not meant to do damage, why 14 in scythe mastery??????
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Sence when do you get +5 armor from every enchantment on you?
About the 14 into Scythe, you can't make a dervish without dealing some damage. Although this build is made to stay alive and not die, dealing damage is something that can't hurt. The build doesn't need any more in Earth or Mysticism so might as well put it into Scythe. Also, Victorious Sweep Heals for more when you have more in Scythe.
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Mar 18, 2007, 02:52 PM // 14:52
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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there are so many things wrong with that post. It could take me all day to correct everything.
conditions arent a big problem and 200 heal isnt useful? wow......
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Mar 18, 2007, 03:35 PM // 15:35
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#13
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Academy Page
Join Date: Dec 2005
Guild: The Older Gamers
Profession: D/
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Conditions aren't a big problem in PvE? Heh, monks must love being grouped with you.
I'm sure your build does well in low-mid level areas where physical damage is the norm. But in high level areas where you meet a lot of armor ignoring damage, conditions and hexes, your build will suffer.
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Mar 18, 2007, 03:41 PM // 15:41
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#14
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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geez
I thought this was a 'look at the half-done build I made' post, not a 'stfu my build is perfect' post.
Since the game was released and fix your runes.
Why do you have 11 earth prayers? You can reduce them and not lose any benefit.
If you're having energy problems, why not use another attack skill like mystic sweep?
This build is not very original.
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Mar 18, 2007, 04:59 PM // 16:59
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#15
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Frost Gate Guardian
Join Date: Jan 2006
Location: Dragon's Lair
Guild: CROCS
Profession: W/
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I understand this is for a D/X, but if I were to want to add in wild blow for my D/W, which skill would go?
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Mar 18, 2007, 11:36 PM // 23:36
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#16
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by dinocroc109
I understand this is for a D/X, but if I were to want to add in wild blow for my D/W, which skill would go?
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I would go with taking out chilling victory just because victorious sweep is a nice self heal.
Quote:
Originally Posted by martialis
I thought this was a 'look at the half-done build I made' post, not a 'stfu my build is perfect' post.
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It's not a half done build, its a complete build with nice self healing and armor buffing abilities. I'm not saying it is perfect for every situation but it is very strong in most situations. Comment on what you personally would change but know that others may agree or disagree and you have to be content with that. I know that some people wont agree with some of the skill choices and I apreciate them letting me know what they would change.
Quote:
Originally Posted by m4rk6
Conditions aren't a big problem in PvE? Heh, monks must love being grouped with you.
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Conditions aren't a big problem in pve, it is true. There is not a single area in PvE where I would switch out Balthazar for Malandru for the soal reason that conditions are a major problem. Extinguish on your monks FTW!
Quote:
Originally Posted by Coloneh
there are so many things wrong with that post. It could take me all day to correct everything.
conditions arent a big problem and 200 heal isnt useful? wow......
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This is post spam. This post gives no insight to the thread or the reader and personally ticks me off because it is insulting and gives no explanation other than the fact that the person that posted is just looking for an excuse to flame about something.
Edit:
Quote:
Originally Posted by martialis
Why do you have 11 earth prayers? You can reduce them and not lose any benefit.
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Thank you for this particular section of your post and I will be changing it in the build.
Quote:
Originally Posted by m4rk6
in high level areas where you meet a lot of armor ignoring damage, conditions and hexes, your build will suffer.
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Thank you for this particular section of your post as well because I completely forgot to mention the build alteration for when you go up against armor ignoring damage. Also, conditions and hexes don't hurt this build much because of mystic regen. Most conditions and hexes that you will noticably see are degen ones and this skill takes care of those nicely.
Last edited by Brian the Gladiator; Mar 18, 2007 at 11:44 PM // 23:44..
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Mar 18, 2007, 11:46 PM // 23:46
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#17
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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ok, want more insight? your build is crap. your tring to tank and you only have 4 useful skills on your bar: chilling, mystic regen, conviction, and res sig. the rest is crap.
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Mar 19, 2007, 12:12 AM // 00:12
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#18
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by Coloneh
ok, want more insight? your build is crap. your tring to tank and you only have 4 useful skills on your bar: chilling, mystic regen, conviction, and res sig. the rest is crap.
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Again with the useless comments and sensless bashing of helpfull builds... Why not make positive suggestions to the build. What would you change?
Comment on the content of your post: you listed 4 skills that were usefull to tanking. Those skills were chilling victory, mystic regen, conviction, and res sig. What does chilling victory and res sig have to do with tanking? Do you even think before you post something? The usefull skills for tanking are; Mystic Vigor, Mystic Regen, Conviction, and Av of Balth. Heart of Fury also helps because the increased attack rate also increases the health gain of Mystic Vigor.
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Mar 19, 2007, 01:01 AM // 01:01
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#19
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Brian the Gladiator
Sence when do you get +5 armor from every enchantment on you?
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Windwalkers insignia gives +5 armor for each enchant with a max of +15 meaning you have a base armor of 85. For a Dervish tank this would tend to be the "best" insignia. You should have little trouble with e-management and will almost always have three enchants up (and if you do not then none of the other insignias aren't going to help you anyway).
Not terribly far off what I use. I'm not a big fan of forms, never found I really needed them and hated the cool down. I use Reapers Sweep instead of Chilling and what I replace Balth with depends on where I am at and my party. For most of the game I use another attack (wild blow) or a build that spams "Go for the Eyes" (I usually have a paragon that applies a few echoes). If I'm in a place where I am taking too much damage I switch to Armor of Sanctity if I have someone giving conditions (I usually do) or use Vital Boon if not.
So far haven't found any place that gives me fits, beat all three games cleared most of ToPK and SF with her, heroes, and hench and that is pretty much the hardest places hench are allowed. Though, I'm not really sure what you expected with this, those that think Dervishes suck will continue to do so (there is no way this mostly standard build is going to sway their minds) and I rather suspect some of the above posts were more addressed at getting you to argue than anything else. At the least, a few of them are so ignorant I *hope* they were not being serious - but one never knows.
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Mar 19, 2007, 01:09 AM // 01:09
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#20
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Coloneh
ok, want more insight? your build is crap. your tring to tank and you only have 4 useful skills on your bar: chilling, mystic regen, conviction, and res sig. the rest is crap.
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Mystic Vigor is not crap. Balth is overkill imo and Reaper's Sweep would be a better replacement imo. Chilling makes big numbers, but can cause scatter and is pretty energy heavy. I would strongly reccomend against faithful and watchful intervention. Keep Heart of Fury and consider [skill]Mending Touch[/skill] or some other utility skill that is specific to where you will be using the build.
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